![]() ![]() That's true even at the basic vehicle customization stage, where players can choose to emphasize either classic "grip" style handling, or focus on the "drift" mechanics from more recent Need for Speed titles. Need for Speed is designed around player choice: there's no right way to play. The Need for Speed team took great pains to emphasize that each of those five gameplay pillars are important - and that they're entirely optional. At the end of the demo, a Need for Speed developer announced the winners, and broke down how each player achieved his or her top scores. Over the course of the demo, players earned points for engaging in Need for Speed's five main gameplay types: speed, drifting, social (hanging out with other players), gear (tweaking the car), and outlaw (running from - or running into - police). ![]() After that, players had about five minutes to explore a truncated version of Need for Speed's open world. The demo started with three minutes in the garage, where players could customize their cars (both visually and mechanically), then pitted all eight players against each other in a minute-long race. The Need for Speed E3 demo played like an expanded version that reveal trailer. ![]()
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